Ironically it's also a part of why I love this game so very much. Deathblows suck and are the most jimmy rustling heart breaking events you shall encounter. Sure if you buy time with a stun it's not going to be as efficient as a divine grace But what it can do is take a hero off of deaths door so that the next time said hero takes damage, they do not roll for a deathblow. โพสต์ดั้งเดิมโดย Sweet Dee:so 1 point of healing can be a really big deal. If you have any more questions please feel free to write. It will not make the applied stress buff last longer. If i'm correct, this only acts as a multiplier for the stress healed. Buffs however can not crit in any way.I'm not 100 % sure but I believe that the jester stress heal can crit. When a bleed or blight crits they last 5 turns instead of 3 (thanks goodness for bandages and antivemons). This means that if a hero is on deaths door and afflicted with bleed or blight, that bleed or blight will roll for a deathblow. So if a cult brawler bleeds a hero for one and then a human shanker bleeds the same hero for 2, said hero will take 3 damage before having the option of selecting an ability. So 1 point of healing can be a really big deal.
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